![]() ![]() If I have to choose this deck and the "SeT" deck you mentioned, which would you recommend more as a new player? The fact that flying units can't capture bridges makes them a little eh, but that being said there's probably less anti air because of it, so they might get a lot of value Thank you for your detailed reply. Originally posted by PhosphenesC:Thanks I'll check it out! Also may i ask your opinion on this deck? The fact that flying units can't capture bridges makes them a little eh, but that being said there's probably less anti air because of it, so they might get a lot of value Plasma marines are always a good pick, as is scrat horde. Seen a lot of people doing the 1 mana + werewolf combo, so I assume it's decent, haven't tried it myself yet. I've really been enjoying the pincer myself, seems very strong if you use it in the right situation. It's decent DPS, but dies to quite a lot of spells for free - though I understand that it's an outlander card so without this your scrap yard might not be as valuable ![]() crossbow dudes maybe? Again, another card I'm just not a big fan of. I'd probably replace the drone walker with. Not really a card you play on it's own very often, just exists to deal with big threats Play something to distract the enemy, then cursebearer behind it for the curse. Personally I would probably drop the stun lancers for a cursebearer if you have it - can't grab both bridges, but is better at dealing with a big unit imo. I don't have much experience with scrap yard, that card is new to me (only recently came back from a bit of a break) - it could be okay? Shrug I'm not a huge fan of the stun lancers anymore, they used to be capable of permanently stunning a single unit (assuming nothing else killed them), but with only a 5 sec stun on their first target they feel pretty weak to me. Keep in mind that your health is a resource, you don't need to maintain every bit of health that you possibly can, sometimes it's better to let a unit attack your face and then play something to kill it rather than trying to tank it with your own minions (Or even just letting your master kill it by himself, if the unit is fairly squishy) Thanks I'll check it out! Also may i ask your opinion on this deck? The deck is fairly straight forwards, you just attempt to maintain bridge control, try to do valuable trades, and win through mana frenzy. Keep in mind that your health is a resource, you don't need to maintain every bit of health that you possibly can, sometimes it's better to let a unit attack your face and then play something to kill it rather than trying to tank it with your own minions (Or even just letting your master kill it by himself, if the unit is fairly squishy) 3 rare cards, 7 common cards, costs ~725 shards to create all of the cards assuming you don't own any of them ![]() The most expensive part is definitely the master - but honestly you could throw the same deck as Stormbringer and do just fine early on. Frostfeather Flyby, Grenadier, Stint, Scrat Pack, Plasma Marines, Scrat Horde, Walking Blind Date, Assassin, Defenso Chopper, Beam of Doom "SeT" on the leaderboards has a pretty good budget deck honestly. I would say an Apep deck is probably the best master for a budget deck (not sure how expensive he is to obtain though, been a while since I had to care that aspect) Originally posted by PhosphenesC:Is there a budget beginner deck? All I found are outdated. ![]()
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